← News & articles

WRITTEN ARTICLE · DUNGEON XP AND LEVELING

WoW Forever dungeon XP buff: what the 50% increase changes

Dungeon enemy kills now award 50% more XP in WoW Forever. Here is what changed, what it means for repeat runs and how to compare a dungeon with questing.

Dungeon kills now give 50% more XP

Blizzard increased experience from enemy kills in WoW Forever dungeons by 50%. The original announcement is dated November 8 and says the hotfix was deployed at about 11:05 PST. The change also appears in the November 9 hotfix list.

This is a change to kill XP. It is not a promise of 50% more experience for an entire dungeon visit, and the announcement does not give dungeon quest rewards another 50% increase. Those are separate parts of your total.

In this article
A glowing dungeon portal beneath purple banners, with guards standing beside the entrance.
The increase applies to enemy kill XP inside dungeons. Artwork from Wowhead’s report.
Image published by Wowhead. World of Warcraft imagery © Blizzard Entertainment.

What does 50% more mean for a run?

For a simple example, imagine a run previously gave 10,000 XP from kills and 10,000 from quests. Increasing the kill portion by half makes it 15,000, so the combined total becomes 25,000 rather than 20,000. That is a 25% increase for this example, not 50%.

Those numbers are illustrative. Your actual result depends on the enemies, your character and group, and the quests you can complete. The useful distinction is that a repeat run still benefits from the higher kill rewards even when you have already handed in its one-time quests.

Is it worth running a dungeon again?

A second trip is easier to justify when a friend still needs the quests, someone wants a particular drop, or your group simply enjoyed the first run. Blizzard explicitly framed the increase around making return visits feel better.

It does not establish that repeatedly clearing a dungeon beats every questing route. Compare the whole outing, including finding a group, travelling, clearing and returning. A smooth run with friends and a long wait for a tank are very different uses of an evening.

Our suggestion is to agree on one complete run first. Afterwards, decide together whether another sounds worthwhile. That gives everyone a clear commitment without assuming the group is signing up for hours of repeats.

Check your quests before leaving town

Bring the quests you can actually pick up, check your remaining objectives and tell the party which ones matter to you. A higher kill reward does not recover a missed quest pickup after you have already cleared its objective.

If you return to questing afterwards, choose your next hand-in or quest area before the group disperses. You can enjoy a dungeon without losing track of the rest of your character’s journey.

The November 9 notes also fix missing dungeon loot and reduce difficulty in The Drowned City. Read those changes separately if your last visit was stopped by a bug or an unusually punishing encounter.

Related reading and guides

Sources and review notes

Checked against Blizzard’s November 8 dungeon XP announcement and November 9 hotfix list. The worked example illustrates the percentage change. It is not an in-game XP measurement.

More articles

All articles ↗